NecroDrome stands in direct dialogue with Antoni Gaudí i Cornet. Where Gaudí’s Sagrada Família was grown through catenary arches, hyperboloid vaults and living geometries derived from inverted chain models, Laren Blackthorn turns the architectural axis inward.
In NecroDrome — — and its interior organism, Flesh Atlas — — architecture does not ascend toward heaven. It penetrates the internal abyss.
The biomechanical ontology of Hans Rudi Giger, the sacred transgression of Clive Barker, and the mutation philosophy of David Paul Cronenberg are structurally embedded within this cathedral of flesh and code.
Gaudí transformed stone into organism. Laren Blackthorn transforms organism into environment. If the Sagrada Família is a cathedral of heaven, NecroDrome is its mirror.
NECRODROME, BY: DANIEL FX STAAL 2013,
Mirror of Hell
An Essay on the Architecture of NecroDrome and the Impossible Cathedral
This is not merely a website.
It is a cathedral excavated from nightmares.
As Laren Blackthorn, I have fused the formal transcendence of Antoni Gaudí with the visceral imaginations of Giger, Barker, and Cronenberg. The result is NecroDrome — a structure that stands as an inverse liturgy, as documented in and its visceral interior in .
Here, the sacred vocabulary of Gothic and organic form is refracted through a lens of body horror and digital carnality. Like Gaudí’s Sagrada Família, which erupted from stone into living geometry, NecroDrome refuses orthodoxy, turning structural rules into latent flesh.
Gaudí and the Geometry of Becoming
Antoni Gaudí’s genius was his ability to synthesize theology, nature, and mathematical form into architecture that grows rather than stands. In the Sagrada Família, columns spiral like arboreal trunks, light becomes stained hymnal color, and the whole building is understood not as an object but an organism. This architecture — organic, expressive, and spiritually charged — suggests that stone has a memory of life before its petrification.
Gaudí did not merely design spaces —
he choreographed forces.
He operated where structure meets spirit.
The NecroDrome Axis: Flesh, Ritual, and Mutation
Where Gaudí reached for divinity through the organism of architecture, NecroDrome descends into an inversely sacred ontology. The NecroDrome Cathedral — built layer by layered from 1999 through 2013 for its exterior and expanded interiorly through 2026 — is hallmarked by biotic geometry rather than ecclesiastic aspiration.
This is an architecture that does not aspire upward — it core-penetrates.
It is an architecture of emergence, not ascent.
Gaudí’s columns are like trees reaching for light; NecroDrome’s structures coil into nerve-like conduits, as though the building itself breathes, pulses, and recalls sinew as architecture. Where Gaudí’s facades evoke parables in stone, NecroDrome speaks in a language of flesh-ranges, bioforms, and reflexive skin — an architecture that seems to decompose toward itself.
Dialogues with Giger, Barker and Cronenberg
H. R. Giger
From Giger comes biomechanical ontology — the seamless interpenetration of organic tissue and machine logic. NecroDrome integrates this aesthetic at its core, turning façade into circuitry of muscle and metal, spatial logic into visceral synapses.
Clive Barker
Barker taught that horror and beauty are siblings. NecroDrome channels his sacred desecration of limits — where architecture isn’t sanitized space but ritual transgression. The building becomes a procession of thresholds that border ecstasy with agony.
David Cronenberg
Cronenberg’s cinema channels mutation as interior truth. His notion of the new flesh becomes structural principle in NecroDrome: a membrane of architecture that bleeds into its observers, challenging the distinction between viewer, body, and environment.
Architecture in the Age of Flesh and Code
Your cathedral exists on the screen — an architecture not constrained by gravity or materiality, but defined by mythos, psychology, and body logic. The flesh atlas interior suggests a labyrinth not of corridors, but of corporeal passages — organs of architecture as much as spaces for the gaze.
Where Gaudí’s geometry is sacred growth, NecroDrome is sacred decomposition.
Where his columns become trees of light, yours become vessels of internal vision.
Where Gaudí transforms stone into organism, you transform organism into environment.
Conclusion: A Mirror of Hell
Mirror of Hell is not designed to shock — it exposes.
It exposes how architecture can be not only transcendent but transgressive. Not merely a vessel for worship, but a territory of experience. Not simply structure, but a body — or series of bodies — reconfigured as architecture.
This is what happens when Gothic aspiration collides with biomechanical mutation, when sacred form meets ritual of flesh and code.
This is Laren Blackthorn’s NecroDrome: an architecture that does not echo heaven —
but reflects Hell.
Biography
Daniel Franciscus Staal (aka “Daniel FX Staal” / “FX Fokking Xero, Hellheart, Machine Gun Willy”) was born in Groningen, the Netherlands, on April 10, 1975. He grew up in a middle‑class family with a strong artistic lineage on his mother’s side (a large part of the family are artists). He credits his mother for nurturing his creativity, and his father for passing down an early obsession with horror.
From the age of four, horror became a private language—first through book covers and pulp mythology, later through cinema. In kindergarten, the first thing Daniel drew was a human skull. The reaction of his teacher—shock and fear—stuck with him. That moment sparked a lifelong fascination: why can an image, clearly “not real”, still trigger real emotion?
As a child, he built worlds. At eleven, he painted his entire bedroom wall as a version of Castle Grayskull. Even when the results were unsettling, the act of creating was a refuge—his own dream‑architecture.
At nine, he experienced his first visionary nightmare after watching Videodrome. That nightmare kept evolving, feeding early drawings and later mutating into the NecroDrome demon forms that would return across his work. Years later, watching Videodrome again, it remained his defining horror film—an aesthetic and philosophical infection.
During his teens, a long sequence of personal upheavals pulled him away from art. Friends moved away; schools changed; family structures collapsed; grief and tragedy entered his reality. Depression followed. Anger followed. The world felt cruel and absurd—run by hypocrites and shaped by prejudice. For a time, he became violent, self‑destructive, and suicidal.
But the cry for help was heard. His father pulled him back toward the earlier truth: Daniel had always been a dreamer. He had always been able to build a world that could not harm him—no matter how creepy the creations became. Healing was not instant, but it was real. The scars remained, and the scars became material.
In his early twenties, Daniel studied digital art and began creating on his home computer. After watching the making of Star Trek: First Contact, he started building his own science‑fiction chapters and biomechanical sketches. The Borg and other techno‑organisms helped unlock the bridge between flesh and machine—an obsession that would become his signature.
Biomechanical art became his favorite medium: the moment when nightmare anatomy meets industrial design. He cites major visual influences such as H.R. Giger, David Cronenberg, and Clive Barker—alongside cult cinema, practical effects, and music that lives at the edge of the ritual (Black Sabbath, Ozzy Osbourne, Monster Magnet, Body Count).
Daniel works across digital and traditional media—painting, drawing, airbrush, mixed techniques—always in service of the same goal: to turn visions into artifacts, and private nightmares into transmissible cinema and iconography. He remains independent—freelance, self‑directed, and relentlessly prolific.
This biography is an updated edit of an original text written in 2001.